If you’re a sports fan, you know that in many competitions, defense is the key to winning championships. Think of your game's Quality Assurance (QA) process as a defensive strategy—it’s about making sure the game you release is as robust and stable as possible, leaving no room for errors to score against you.
This guide outlines several testing practices to help you ship more stable Unity projects. Whether you're an indie developer or part of a large team, these methods can be integrated into your workflow to build a solid line of defense.
Testing is essential for uncovering a wide range of issues: from bugs in your code and visual glitches in art assets, to UX problems in game design. Even the most technically impressive game will be quickly abandoned by players if it crashes frequently.
Don't save testing for the final stage. Instead, view it as a continuous process that supports all other phases of development. Test your ideas and prototypes throughout production, and repeat the process for every update you release. Different testing techniques apply at different project stages.
Not part of a big studio with a dedicated QA team? You can form a testing group with friends or collaborate with a third-party QA provider. Even studios with internal teams often use external companies for specific tests, like Localization QA (LQA).
Player testing is a branch of QA that helps ensure your game resonates with its target audience. It allows you to gather valuable feedback during development. It's crucial to involve a diverse group of players who represent your intended audience to get feedback from multiple perspectives.
You can combine the following methods to ensure your codebase runs as smoothly as possible.
Unit tests verify individual units or components of your game in isolation. They help catch bugs early and ensure code changes don't break existing functionality.
Manual Unit Testing:
This involves a player manually testing features. It's vital for finding issues automated tests might miss, like UI bugs or imbalanced gameplay. In Unity, you can add test conditions for a feature and use Debug.Log in Play Mode to output pass/fail criteria.
Automated Unit Testing:
This requires writing code to automatically test single units. The Unity Test Framework (UTF) package provides the framework to write and run these tests in both Edit Mode and Play Mode via the Test Runner window.
Pro-Tip:
Consider Test-Driven Development (TDD)—writing tests before the actual feature code. While less common in game development, it can quickly highlight problematic modules. The Unity Code Coverage package, used with UTF, can show you which lines of your code are exercised by tests.
This technique tests how different components of a system interact correctly. It can catch bugs invisible to unit tests, like data flow issues.
For example, instead of a single unit test, you could write an integration test for a complete flow: player fires a weapon, a bullet is spawned, it hits and defeats an enemy, the player gains points, and an achievement unlocks when a score threshold is met. You can build these tests in Unity using UTF.
This method verifies that new changes don't introduce new bugs or cause existing features to break. It's especially important for large, complex games that are frequently updated.
As your game world expands, the need for—and cost of—regression testing grows. Automate it wherever possible. The decision to use it depends on your software's complexity, update frequency, and the criticality of affected features.
Functional tests evaluate the system against its requirements, testing features, UI, and overall behavior. The goal is to verify the game meets the intended design and user specifications.
Adopt a "If I do this, then that happens" mindset. For example: "When the player presses the spacebar, the character jumps." This serves as both a guide for development and a clear acceptance criterion for testing.
This suite of tests ensures your game runs well across different hardware and software configurations. It's closely tied to profiling and optimization.
• Load Testing: Checks performance under high load.
• Stress Testing: Evaluates handling of unexpected situations (e.g., a sudden spike in player activity).
• Endurance Testing: Assesses long-term stability.
Key Tool: Unity Profiler.
Use it in the editor or connect it to a target device to get accurate performance data. You can extend it to capture custom metrics.
Testing isn't just for finding bugs. Use A/B testing to compare two versions of a feature to see which performs better with players.
This is perfect for tuning stats, comparing tutorials, or testing different UI layouts. Players are randomly split into two groups: one sees the original (control), the other sees the modified version (experiment). Unity Game Services (UGS) offers tools to run A/B tests in your game.
Cloud Diagnostics Advanced:
A crash reporting tool (powered by Backtrace) integrated with Unity. It captures detailed snapshots upon a crash—including environment info and call stacks—and sends them for analysis to help you identify the root cause and spot long-term stability trends.
Final Advice
No matter which techniques you use, it's vital to have a testing plan and make QA an integral part of your development process. By combining these strategies, you can ensure your Unity game meets high-quality standards and is ready for release.
Source: TesterHome Community