ACE's proprietary solution encrypts critical code logic to prevent debugging tools from restoring function execution logic, with flexible and controllable encryption strength.
Prevents remote thread injection of DLLs into the game process.
For Unity-type games, reinforcement strongly binds the game's exe file and main logic DLL to prevent security systems from being bypassed.
Strictly controls the use of debugging tools like Windbg, x64dbg, and CE to dynamically debug and crack the game, effectively increasing the difficulty of dynamic analysis.
Limits the number of game clients that can be launched simultaneously on the same PC, effectively increasing the difficulty of exploiting multiple accounts for gain.
Based on the ACE cheat sample library, if the game is detected running in a virtual machine environment, it will immediately pop up an alert message and force-quit.
The game client contains the core code logic of the game, making it highly susceptible to debugging and analysis by cheat developers, who can then modify it to enable cheating features.
Basic hardening of ACE can encrypt critical code, increasing the difficulty of reverse engineering. ACE's expert-level anti-debugging technology prevents the game client from being analyzed by hackers.
The ACE technical team has accumulated years of hands-on experience, creating an industry-leading hardening solution.
The solution has been iteratively upgraded over nearly 20 years and has been stably used in games with tens of millions of daily active users, providing strong guarantees for stability and compatibility.
The solution not only supports game client hardening but also offers protection for software applications.
With one-day rapid integration, it meets the needs for quick game onboarding. Additionally, through provided tools, game developers can perform self-service hardening.