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121 Essential Guidelines for Using C# in Unity: A Summary of Effective C# In this article, the author has distilled and summarized 21 guidelines from the book "Effective C# Second Edition" that are applicable to using C# in the Unity game engine. These guidelines are provided for you to quickly grasp the main ideas of the book and write higher quality C# code in Unity.
2PerfDog & Service(v11.1) Version Update PerfDog v11.1 enhances cross-platform testing with new Windows, iOS, PlayStation support, advanced GPU/CPU metrics, high-FPS capture, and improved web reporting and stability.
3Regression Testing: Preventing Regression Defects in Software In this article, we will introduce the challenges of regression testing, strategies for minimizing regression defects and so on.
4Automated Playtesting & Game AI Testing: Benefits, Challenges, and Future In this article, we will explore the advantages and disadvantages of automated playtesting for game developers and provide tips for better playtesting.
5Navigating the Road to Success in Designing Distributed Systems This article discusses the author's various endeavors in the realm of mobile gaming to implement distributed systems and outlines the definition of services, the development of the overall framework, and the process of internal service segmentation during these efforts.