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1Understanding the Role of New and Delete Functions in C++ C++ is one of the most commonly used languages in corporate development, and the New and Delete functions are both loved and hated by developers. Bugs and coredumps caused by New and Delete have made countless programmers work overtime.
2Exploring Sources of Information and Testing Services for Software Development This article explores common sources of information used in software requirement collection and highlights some popular testing services for mobile applications, iOS, and automated testing.
321 Essential Guidelines for Using C# in Unity: A Summary of Effective C# In this article, the author has distilled and summarized 21 guidelines from the book "Effective C# Second Edition" that are applicable to using C# in the Unity game engine. These guidelines are provided for you to quickly grasp the main ideas of the book and write higher quality C# code in Unity.
4How to Lower GPU Usage? Detailed Overview How to lower gpu usage: Game developers can use graphic settings fine-tuning, resolution managing, and variation of low and high textures, shaders and rendering ways to save GPU capacity.
5Beyond "Sending Screenshots to LLMs": An Alternative Approach to Mobile UI Automation Traditional multimodal LLM UI automation faces high token costs, slow inference and black-box flaws. This structured parsing solution enables efficient, stable mobile UI automation with pure text LLM input.